This solver takes the simulation of digital destruction, and gooey slimy objects, to the next level. FEM can also be used for soft body effects with volume preservation. The Finite Element solver analyzes the stresses on an object then either bends or breaks it. The ability to simulate using the GPU takes things to a whole new level and advances in volume rendering create an impressive final look. Fast simulation speeds allow for more iterations. With Pyro FX, Fire and Smoke simulations look more realistic and are faster and easier to set up. Whether you are creating dust and debris or a flocks of birds, the particle tools in Houdini let you define a clear set of rules using a simple node network made up of sources, forces, attractors and collision objects. Particle fluids can be surfaced at the geometry level to produce high quality splashes while fluid forces are used to create white water effects. Digital Assets created in Houdini FX can also be opened, animated and rendered in Houdini Core.Ĭreate realistic sims using forces such as surface tension, viscosity, and visco-elasticity.
Houdini FX includes end-to-end production-quality features – including modelling, animation, character rigging, lighting, rendering, compositing and volumes. Game developers and artists love Houdini for its feature film-quality FX, procedural modelling, terrains and environments, asset placement, level building and rapid prototyping - and leverage Houdini Engine to deploy tools built as Houdini Digital Assets to artists throughout the studio.
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The same procedural workflows that make Houdini such an industry leader for film and TV also make it an amazing addition to the game production environment. Houdini’s artist-friendly node-based workflow makes it easy to respond to director feedback and make changes at any time, even deep into production.
From Bullet Rigid Body destruction, to Pyro FX fire and smoke and FLIP fluid liquids, Houdini’s procedural workflow lets you work at insanely high levels of detail to create bigger, more explosive visual effects.